mousme: A view of a woman's legs from behind, wearing knee-high rainbow socks. The rest of the picture is black and white. (Vengeance for the butt!)
[personal profile] mousme
Yes, I'm ranting about Bluebook. Yes, I'm ranting about the guy [livejournal.com profile] joane re-named the "Puling Fuckwit" a while back. He's at it again, and I am *thisclose* to taking back my toys and going home. Seriously, if he doesn't resolve this in a satisfactory manner (and, judging by his latest OOC post, he won't), I'm applying for a transfer out of the team. I've given him until the end of this mission to shape up, and thus far it's not looking good.

How To Alienate All Your Players In Ten Easy Steps


1- Make several long introductory posts that establish just how awesome and l33t and ubercool your character is. Make sure you list all of her achievements and awards and emphasize how well she does everything.

So far, that's not awful. It smells a bit Mary-Sueish, but not horribly. After all, we're in a game where the PCs are all a little overpowered.

2- Start godmoding the moment you come into contact with the other PCs. If one of the PCs is particularly good at sneaking around, make sure that your character immediately knows where she is, and pay no attention to the RPing possibilities that a sneaky character offers.

(On another team, the sneaky character became a running theme. It was lots of fun. He'd appear practically from out of nowhere, people would jump, then shake their heads: "Rangers." See, that's fun RPing, not immediately knowing where the person is because You're-So-Cool-There's-No-Way-Anyone-Could-Sneak-Up-On-You.)

3- In the course of this first conversation, announce that you're changing all the established rules (regardless of the fact that you're not a GM and thus NOT ALLOWED to do that). Then, ignore the PCs' comments and/or treat them with contempt. Be openly antagonistic if necessary.

4- Announce a "training mission" in spite of the fact that we've already gone through the training to be where we are. Imply none too subtly that none of the PCs, most of whom are trained military personnel, are competent enough to go on a "real" mission yet. When people protest, act innocent and say you're doing it to "build team spirit."

5- Fast forward two weeks in time without warning anyone first, thus destroying a number of on-world plotlines that your players have going. Refuse to backtrack, and refuse to apologize.

6- When people complain about the crap you're pulling, get all huffy and demand that we tell you, point by point, what you're doing wrong. Use passive-aggressive techniques to try and get us to back off. Instead, when we patiently and politely tell you what our expectations are, act as though the stick that's permanently up your ass has just been shoved in a foot deeper, and become a martyr.

7- Explain that you have a different "GMing style" and that you like to keep players in the dark so as to keep them on their toes. Then act insulted when we remind you that you are NOT a GM, but simply someone who is there to come up with interesting mission ideas and to act as a go-to person for the team. Bluebook is an effort in collaborative storytelling, not a GM-run game. We work together, and the GM-versus-players mentality you seem to have has no place in this game. We have one mod and three co-mods (of which I am one). In fact, your team has the mod and two co-mods on it. Trust me, we know the rules better than you do.

8- Once the "training mission" has begun, usurp the roles of all your PCs. Act as though your CO is a one-woman team unto herself. Your Senior Airman is a technological wunderkind? Not important, because you already know everything there is to know about her field. You've got a weapons specialist? Who cares? You've already decided what weapons you want and why, and you don't give a damn about what abilities he might bring to the team. Etc.

9- Stop posting for six weeks, leaving your team in limbo. Stop answering emails. Then reappear and act as though nothing has happened, and as though you've been there all the time.

10- When the mission finally gets underway again, co-opt the plot once more. Ignore your players when they come up with good ideas, or else pretend the good ideas were, in fact, originally yours. Pretend you know more about geology than your team geologist. Then, in spite of the fact that you have an entire trained team of PCs, go ahead with the rescue mission by yourself with a few specially-created NPCs, leaving the rest of us to sit on our thumbs. In short, screw us over completely for the entire mission, and in essence piss on any sort of character development and interaction we may care to come up with.

In conclusion: congratulations, you have alienated your entire team. Three of us are foaming at the mouth because of you, one of us isn't thrilled, and, well, the fifth is too chicken-livered to say anything against you, but he secretly agrees with us. :P

I was willing to wait until the end of the training mission to give you a chance to shape up. Now, if the game moderator doesn't throw you out on your ass, I will be picking up my toys and going home, metaphorically speaking. I will apply for a transfer, mark my words, and I shall go play elsewhere, where there is no godmoding twink CO to piss me off. In fact, I may ask the moderator if I can create a CO character myself in order to get off your damned team.

In short, you suck.


Any questions?


Cross-posted to [livejournal.com profile] bad_rpers_suck for their general edification. ;)

Re: I have questions!

Date: 2005-10-01 02:55 pm (UTC)
From: [identity profile] mousme.livejournal.com
Hi there!

We can discuss all of this over Yahoo or ICQ tomorrow, if you have time and are home. I'll be home all morning, so it should be okay.

Right now I have four characters: one on SG15 (a former SAS turned archaeologist), one on SG4 (Captain, soon to be Major, who's the team diplomat), one on base staff (he's a surgeon specializing in trauma), and a character on a team on our newly-opened colony, CS1 (she's a geologist and biochemist -don't ask).

I'll be making a fifth character to take over the CO position of CS1 (see above post in which the wank is detailed in full), and possibly shifting my geologist over to base staff.

[livejournal.com profile] joane is on many of the same teams, with one more, I believe.

Re: I have questions!

Date: 2005-10-01 05:29 pm (UTC)
From: [identity profile] curtana.livejournal.com
I'm on ICQ now - are you around to come on?

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