Yes, I'm ranting about Bluebook. Yes, I'm ranting about the guy
joane re-named the "Puling Fuckwit" a while back. He's at it again, and I am *thisclose* to taking back my toys and going home. Seriously, if he doesn't resolve this in a satisfactory manner (and, judging by his latest OOC post, he won't), I'm applying for a transfer out of the team. I've given him until the end of this mission to shape up, and thus far it's not looking good.
How To Alienate All Your Players In Ten Easy Steps
1- Make several long introductory posts that establish just how awesome and l33t and ubercool your character is. Make sure you list all of her achievements and awards and emphasize how well she does everything.
So far, that's not awful. It smells a bit Mary-Sueish, but not horribly. After all, we're in a game where the PCs are all a little overpowered.
2- Start godmoding the moment you come into contact with the other PCs. If one of the PCs is particularly good at sneaking around, make sure that your character immediately knows where she is, and pay no attention to the RPing possibilities that a sneaky character offers.
(On another team, the sneaky character became a running theme. It was lots of fun. He'd appear practically from out of nowhere, people would jump, then shake their heads: "Rangers." See, that's fun RPing, not immediately knowing where the person is because You're-So-Cool-There's-No-Way-Anyone-Could-Sneak-Up-On-You.)
3- In the course of this first conversation, announce that you're changing all the established rules (regardless of the fact that you're not a GM and thus NOT ALLOWED to do that). Then, ignore the PCs' comments and/or treat them with contempt. Be openly antagonistic if necessary.
4- Announce a "training mission" in spite of the fact that we've already gone through the training to be where we are. Imply none too subtly that none of the PCs, most of whom are trained military personnel, are competent enough to go on a "real" mission yet. When people protest, act innocent and say you're doing it to "build team spirit."
5- Fast forward two weeks in time without warning anyone first, thus destroying a number of on-world plotlines that your players have going. Refuse to backtrack, and refuse to apologize.
6- When people complain about the crap you're pulling, get all huffy and demand that we tell you, point by point, what you're doing wrong. Use passive-aggressive techniques to try and get us to back off. Instead, when we patiently and politely tell you what our expectations are, act as though the stick that's permanently up your ass has just been shoved in a foot deeper, and become a martyr.
7- Explain that you have a different "GMing style" and that you like to keep players in the dark so as to keep them on their toes. Then act insulted when we remind you that you are NOT a GM, but simply someone who is there to come up with interesting mission ideas and to act as a go-to person for the team. Bluebook is an effort in collaborative storytelling, not a GM-run game. We work together, and the GM-versus-players mentality you seem to have has no place in this game. We have one mod and three co-mods (of which I am one). In fact, your team has the mod and two co-mods on it. Trust me, we know the rules better than you do.
8- Once the "training mission" has begun, usurp the roles of all your PCs. Act as though your CO is a one-woman team unto herself. Your Senior Airman is a technological wunderkind? Not important, because you already know everything there is to know about her field. You've got a weapons specialist? Who cares? You've already decided what weapons you want and why, and you don't give a damn about what abilities he might bring to the team. Etc.
9- Stop posting for six weeks, leaving your team in limbo. Stop answering emails. Then reappear and act as though nothing has happened, and as though you've been there all the time.
10- When the mission finally gets underway again, co-opt the plot once more. Ignore your players when they come up with good ideas, or else pretend the good ideas were, in fact, originally yours. Pretend you know more about geology than your team geologist. Then, in spite of the fact that you have an entire trained team of PCs, go ahead with the rescue mission by yourself with a few specially-created NPCs, leaving the rest of us to sit on our thumbs. In short, screw us over completely for the entire mission, and in essence piss on any sort of character development and interaction we may care to come up with.
In conclusion: congratulations, you have alienated your entire team. Three of us are foaming at the mouth because of you, one of us isn't thrilled, and, well, the fifth is too chicken-livered to say anything against you, but he secretly agrees with us. :P
I was willing to wait until the end of the training mission to give you a chance to shape up. Now, if the game moderator doesn't throw you out on your ass, I will be picking up my toys and going home, metaphorically speaking. I will apply for a transfer, mark my words, and I shall go play elsewhere, where there is no godmoding twink CO to piss me off. In fact, I may ask the moderator if I can create a CO character myself in order to get off your damned team.
In short, you suck.
Any questions?
Cross-posted to
bad_rpers_suck for their general edification. ;)
How To Alienate All Your Players In Ten Easy Steps
1- Make several long introductory posts that establish just how awesome and l33t and ubercool your character is. Make sure you list all of her achievements and awards and emphasize how well she does everything.
So far, that's not awful. It smells a bit Mary-Sueish, but not horribly. After all, we're in a game where the PCs are all a little overpowered.
2- Start godmoding the moment you come into contact with the other PCs. If one of the PCs is particularly good at sneaking around, make sure that your character immediately knows where she is, and pay no attention to the RPing possibilities that a sneaky character offers.
(On another team, the sneaky character became a running theme. It was lots of fun. He'd appear practically from out of nowhere, people would jump, then shake their heads: "Rangers." See, that's fun RPing, not immediately knowing where the person is because You're-So-Cool-There's-No-Way-Anyone-Could-Sneak-Up-On-You.)
3- In the course of this first conversation, announce that you're changing all the established rules (regardless of the fact that you're not a GM and thus NOT ALLOWED to do that). Then, ignore the PCs' comments and/or treat them with contempt. Be openly antagonistic if necessary.
4- Announce a "training mission" in spite of the fact that we've already gone through the training to be where we are. Imply none too subtly that none of the PCs, most of whom are trained military personnel, are competent enough to go on a "real" mission yet. When people protest, act innocent and say you're doing it to "build team spirit."
5- Fast forward two weeks in time without warning anyone first, thus destroying a number of on-world plotlines that your players have going. Refuse to backtrack, and refuse to apologize.
6- When people complain about the crap you're pulling, get all huffy and demand that we tell you, point by point, what you're doing wrong. Use passive-aggressive techniques to try and get us to back off. Instead, when we patiently and politely tell you what our expectations are, act as though the stick that's permanently up your ass has just been shoved in a foot deeper, and become a martyr.
7- Explain that you have a different "GMing style" and that you like to keep players in the dark so as to keep them on their toes. Then act insulted when we remind you that you are NOT a GM, but simply someone who is there to come up with interesting mission ideas and to act as a go-to person for the team. Bluebook is an effort in collaborative storytelling, not a GM-run game. We work together, and the GM-versus-players mentality you seem to have has no place in this game. We have one mod and three co-mods (of which I am one). In fact, your team has the mod and two co-mods on it. Trust me, we know the rules better than you do.
8- Once the "training mission" has begun, usurp the roles of all your PCs. Act as though your CO is a one-woman team unto herself. Your Senior Airman is a technological wunderkind? Not important, because you already know everything there is to know about her field. You've got a weapons specialist? Who cares? You've already decided what weapons you want and why, and you don't give a damn about what abilities he might bring to the team. Etc.
9- Stop posting for six weeks, leaving your team in limbo. Stop answering emails. Then reappear and act as though nothing has happened, and as though you've been there all the time.
10- When the mission finally gets underway again, co-opt the plot once more. Ignore your players when they come up with good ideas, or else pretend the good ideas were, in fact, originally yours. Pretend you know more about geology than your team geologist. Then, in spite of the fact that you have an entire trained team of PCs, go ahead with the rescue mission by yourself with a few specially-created NPCs, leaving the rest of us to sit on our thumbs. In short, screw us over completely for the entire mission, and in essence piss on any sort of character development and interaction we may care to come up with.
In conclusion: congratulations, you have alienated your entire team. Three of us are foaming at the mouth because of you, one of us isn't thrilled, and, well, the fifth is too chicken-livered to say anything against you, but he secretly agrees with us. :P
I was willing to wait until the end of the training mission to give you a chance to shape up. Now, if the game moderator doesn't throw you out on your ass, I will be picking up my toys and going home, metaphorically speaking. I will apply for a transfer, mark my words, and I shall go play elsewhere, where there is no godmoding twink CO to piss me off. In fact, I may ask the moderator if I can create a CO character myself in order to get off your damned team.
In short, you suck.
Any questions?
Cross-posted to
no subject
Date: 2005-09-30 02:02 pm (UTC)*
I accept this particular character and approach has been a total failure. I
will hand CS-1 back to the GMs and kill Leilani in the caves during the
weekend.
I ask Sabrina to also remove my description of the F2000 from the site as
this was not in fitting with the rest of the game.
I apologise for all the problems I've caused in the game.
Jon Paul S
*
I dunno if he'll say anything on the main list, but I frankly have no urge to talk him out of it.
no subject
Date: 2005-09-30 02:04 pm (UTC)no subject
Date: 2005-09-30 02:12 pm (UTC)no subject
Date: 2005-09-30 02:15 pm (UTC)no subject
Date: 2005-09-30 02:17 pm (UTC)One of the reasons I've lost near all patience with online RPGs is that sort of stuff. Grn. Just gnrr. Lots of that.
Glad it got settled at least.
no subject
Date: 2005-09-30 02:43 pm (UTC)No matter what we did in the mission, he consistently tried to sabotage us. It was very annoying.
no subject
Date: 2005-09-30 04:18 pm (UTC)no subject
Date: 2005-09-30 04:44 pm (UTC)It's like a good cheese: it's just getting better with age. ;)
no subject
Date: 2005-09-30 02:42 pm (UTC)no subject
Date: 2005-09-30 04:16 pm (UTC)no subject
Date: 2005-09-30 04:23 pm (UTC)Can one delete one's own emails in a Yahoo group?
I sent an email to Sabs about the currently vacant CO position. We'll see what happens. :)
no subject
Date: 2005-09-30 04:35 pm (UTC)You sure you want to pull Adri off the team? Not that I'm objecting to having you as a CO (not at all! teh awesome!), but I'm gonna miss having her around.
no subject
Date: 2005-09-30 04:43 pm (UTC)Mind you, I'm not sure Sabrina will like the idea of my being a CO. So we'll see. :)
I checked on another group in which I'm a moderator whether the mod could delete posts as well, and they can. So it's either JP being a puling fuckwit and trying to remove any trace of his being a total ass (colour me unsurprised), or maybe Sabrina trying to do damage control.
No one else's posts have disappeared, so I'm disinclined to attribute it to Yahoo having problems.
no subject
Date: 2005-09-30 05:13 pm (UTC)Anyway, I sent an email to list about the issue. I'm not all that great explianing what I'm thinking like you and Hilary LOL but I did my best.
I also mentioned his decision to quit the position.
Replied your email about the CO position too Phnee
Sabrina
no subject
Date: 2005-09-30 05:45 pm (UTC)Oh, and [applause] for your post to the list. That was quite eloquent, so stop putting yourself down! You were perfectly clear about everything, and we concur on pretty much everything there.
On a side note, I've been pimping the game - and the colony teams - to a friend of mine out here, so hopefully she'll start writing up an app.
no subject
Date: 2005-09-30 02:15 pm (UTC)mmm....fries...
no subject
Date: 2005-09-30 02:44 pm (UTC)no subject
Date: 2005-09-30 02:13 pm (UTC)no subject
Date: 2005-09-30 02:14 pm (UTC)no subject
Date: 2005-09-30 02:47 pm (UTC)I am still willing to create a CO character, and will let Sabrina know this. :)
I have questions!
Date: 2005-09-30 07:00 pm (UTC)As is perhaps obvious by now, I'm wondering about getting into this, if there's space and folks would be agreeable with it. I would need some help getting up to speed on the setting and the way you guys tend to do things, but I'm very interested in giving it a try!
(I miss gaming!)
Re: I have questions!
Date: 2005-09-30 07:10 pm (UTC)Mostly it goes in waves of posting, with a few "dry" weeks interspered with weeks of intense posting when a cool storyline is going on and people get revved up about it.
I'd say on the whole I devote somewhere between two and five hours a week to the game on average, but I have four characters.
There's a website (I don't have the URL at work), and we'd love to have you. We're always looking for quality roleplayers. When I started playing, I had never watched Stargate, and I had no problems getting immersed in the game. Watching the series is the only background info you'll need, really, and it's not vital to play in the game. :)
Joint Posts (JPs) are encouraged, and often done over instant messenger, and count for your posting quota.
Re: I have questions!
Date: 2005-09-30 07:11 pm (UTC)Re: I have questions!
Date: 2005-10-01 05:56 am (UTC)Re: I have questions!
Date: 2005-09-30 11:12 pm (UTC)Enjoy!
Re: I have questions!
Date: 2005-10-01 05:55 am (UTC)Can anyone suggest a good website that would give me background on the show/setting? I've never even seen an episode :/
Phnee/Joane - which teams are you on? Which are your characters?
Re: I have questions!
Date: 2005-10-01 06:17 am (UTC)A good place to find out general information on the Stargate Universe is Gateworld (http://www.gateworld.net). They have a primer for those new to the universe, and there is an omnipedia of technology, places, faces etc.
Re: I have questions!
Date: 2005-10-01 02:55 pm (UTC)We can discuss all of this over Yahoo or ICQ tomorrow, if you have time and are home. I'll be home all morning, so it should be okay.
Right now I have four characters: one on SG15 (a former SAS turned archaeologist), one on SG4 (Captain, soon to be Major, who's the team diplomat), one on base staff (he's a surgeon specializing in trauma), and a character on a team on our newly-opened colony, CS1 (she's a geologist and biochemist -don't ask).
I'll be making a fifth character to take over the CO position of CS1 (see above post in which the wank is detailed in full), and possibly shifting my geologist over to base staff.
Re: I have questions!
Date: 2005-10-01 05:29 pm (UTC)Re: I have questions!
Date: 2005-10-03 09:25 pm (UTC)Sr. Airman Alyssa Howard, CS1: A down-home Kentucky girl, former cheerleader and all around party kid. Missile and Space Systems Specialist. She joined the Air Force to get college money, and turned out to be a prodigy at electronics and defense systems. Spends most of her off hours screwing around and figuring out new ways to piss off Daphne's character on the team.
Lt. Colonel Judith Benson, SG4: Team's commanding officer. Former test pilot, and aeronautics engineer. She was working at Area 51 for ages, trying to meld alien and earth propulsion technologies, and got transferred to Stargate Command (Area 52) because of her work there. She just got her first tattoo.
Dr. Sonya Wilcox, SG12: My first character, she's a Canadian Anthropologist (write what you know, right?) She had some wild theories about vanishing clusters of indigenous peoples during the course of earth's history, and some of her papers hit a little too close to the truth. she was recruited into the SGC to keep her quiet, for the most part. She gets bored very easily, and has a minor fetish for seige weaponry. Chaos on legs.
Captain Maria Montalvo, SG15: Field Medic, Marine, second in command of the team with the worst luck EVER. She can't decide between being a pretty princess and get taken care of by a Prince Charming, or if she'd rather kick ass in the name of freedom. Still recovering from a near death experience and a drunken Vegas wedding.
Dan's suggested some good background, and there's actually an RPG sourcebook out that's got awesome background and guidelines for character creation. I tend to default to that for answers about details when I can't remember something.
Have you got my Yahoo! contact? Ping me at ardatli and I'd be happy to bounce ideas back and forth or answer questions.