Random addenda
Jan. 4th, 2004 01:02 pmForgot to mention that I gave a lift home to
lux80's manager, Corey yesterday, which made us about ten minutes late for our restaurant reservation. However, we didn't lose our table, so there was no harm done.
Corey did have the misfortune to live in Lasalle, in the frikkin' opposite direction of where we were going, but the poor guy looked bedraggled and pathetic and I have a hard time saying no to people under the best of circumstances.
Actually, I didn't know he was her manager (rather, he's the assistant manager, but whatever) until afterward. He just looked like this pathetic little kid she had in tow after work when I picked her up and I felt sorry for him and agreed to give him a lift.
At least I earned her brownie points at work. He'd had a rough day, so it was all good.
This post is mostly a gratuitous icon post, because I made myself a new icon. It reminds me of the Laurentian mountains where I spent a good part of the formative years of my youth. *happy sigh*
I'm playing Perseity for the first time in three weeks, and it feels very odd. It's like getting back into any game after a prolonged absence: everyone has moved on, and I'm no longer in character, all the story lines have progressed... Margot is proving easier to retrieve than Hermenegildus, probably because I always identified more with her than with him. Also, this year I'm going to have less time on my hands to devote to Perseity, but I have a third character to worry about. I'm not sure how I'm going to handle that. I think I may have to talk to Steve about that when we're not actually playing. I have some ideas about how to work that.
Meh.
I'm going to go email Prospero's Daughter and see if she wants to go food shopping later today. My cupboards and fridge are still empty. :P
Corey did have the misfortune to live in Lasalle, in the frikkin' opposite direction of where we were going, but the poor guy looked bedraggled and pathetic and I have a hard time saying no to people under the best of circumstances.
Actually, I didn't know he was her manager (rather, he's the assistant manager, but whatever) until afterward. He just looked like this pathetic little kid she had in tow after work when I picked her up and I felt sorry for him and agreed to give him a lift.
At least I earned her brownie points at work. He'd had a rough day, so it was all good.
This post is mostly a gratuitous icon post, because I made myself a new icon. It reminds me of the Laurentian mountains where I spent a good part of the formative years of my youth. *happy sigh*
I'm playing Perseity for the first time in three weeks, and it feels very odd. It's like getting back into any game after a prolonged absence: everyone has moved on, and I'm no longer in character, all the story lines have progressed... Margot is proving easier to retrieve than Hermenegildus, probably because I always identified more with her than with him. Also, this year I'm going to have less time on my hands to devote to Perseity, but I have a third character to worry about. I'm not sure how I'm going to handle that. I think I may have to talk to Steve about that when we're not actually playing. I have some ideas about how to work that.
Meh.
I'm going to go email Prospero's Daughter and see if she wants to go food shopping later today. My cupboards and fridge are still empty. :P
no subject
Date: 2004-01-04 12:52 pm (UTC)no subject
Date: 2004-01-04 01:03 pm (UTC)I rather like it, myself.
Back to the game
Date: 2004-01-04 07:18 pm (UTC)As for your schedule and lack of time, we can definitely work around any difficulties you may have. Anyone who is playing multiple PCs is in the same boat as you, and it will just be a matter of adjusting our collective mindsets to the difference between Perseity and an ordinary campaign.