Muahahahaaa! Ph34r the 1nn3r m0n0l0gu3!
Dec. 29th, 2005 10:30 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Yeah, I'm writing a post for my PBeM. Don't mind me. I may have problems writing my "real" stuff (don't get me started on definitions of "real" writing), but damn, when it comes to roleplaying, give me an opportunity for inner monologue and suddenly my characters won't shut up.
Of course, it helps that the mission is on a timeline, and I have to kill this character by tomorrow so that we can start our timeloop over. Don't you love quantom mechanics storylines? So I shall be Posty McPostalot in the game. Hopefully those on the team who haven't been posting much will have the chance to catch up. We've been trying to get this mission off the ground since late July/early August, and so while it might have been prudent to delay a bit until after the Christmas holidays, we were all a little too impatient by now to want to wait another two to three weeks to get this going.
We've had this mission planned, oddly, since Dec. 31st of last year, when
shenlo,
joane and
jystdave and I all brainstormed it together at
sandman7's place during his New Year's party. It's funny to think that this mission has been a year in the planning and executing. I've been planning for it ever since, and even wrote a few posts ahead of time, which I have since predictably had to scrap because all my plans changed with how the mission unfolded.
Then again, I really like our episodic format of storytelling. It forces me to stop and think about where my characters are going while not having to worry too much about the plot all the time, since the plot has been worked out well in advance but loosely enough that we can change things as we go.
It strikes me that I might be well-suited to writing for television. ;)
Anyway, I'm very glad we've finally made it to the finish line with this one. I'm looking forward to the next three or four weeks like you wouldn't believe.
Of course, it helps that the mission is on a timeline, and I have to kill this character by tomorrow so that we can start our timeloop over. Don't you love quantom mechanics storylines? So I shall be Posty McPostalot in the game. Hopefully those on the team who haven't been posting much will have the chance to catch up. We've been trying to get this mission off the ground since late July/early August, and so while it might have been prudent to delay a bit until after the Christmas holidays, we were all a little too impatient by now to want to wait another two to three weeks to get this going.
We've had this mission planned, oddly, since Dec. 31st of last year, when
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Then again, I really like our episodic format of storytelling. It forces me to stop and think about where my characters are going while not having to worry too much about the plot all the time, since the plot has been worked out well in advance but loosely enough that we can change things as we go.
It strikes me that I might be well-suited to writing for television. ;)
Anyway, I'm very glad we've finally made it to the finish line with this one. I'm looking forward to the next three or four weeks like you wouldn't believe.
no subject
Date: 2005-12-30 01:38 pm (UTC)I hope your party is kick-ass! :)